Module esp_idf_svc::http::server

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HTTP server

Provides an HTTP(S) server in EspHttpServer, plus all related structs.

Typical usage of EspHttpServer involves creating a function (or closure) for every URI+method that the server is meant to handle. A minimal server that only handles HTTP GET requests to index.html looks like this:

use esp_idf_svc::http::server::{Configuration, EspHttpServer};

let mut server = EspHttpServer::new(&Configuration::default())?;

server.fn_handler("/index.html", Method::Get, |request| {
    request
        .into_ok_response()?
        .write_all(b"<html><body>Hello world!</body></html>")
})?;

Note that the server is automatically started when instantiated, and stopped when dropped. If you want to keep the server running indefinitely then make sure it’s not dropped - you may add an infinite loop after the server is created, use core::mem::forget, or keep around a reference to it somehow.

You can find an example of handling GET/POST requests at json_post_handler.rs.

You can find an example of HTTP+Websockets at examples/ws_guessing_game.js.

By default, the ESP-IDF library allocates 512 bytes for reading and parsing HTTP headers, but desktop web browsers might send headers longer than that. If this becomes a problem, add CONFIG_HTTPD_MAX_REQ_HDR_LEN=1024 to your sdkconfig.defaults file.

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  • Wraps the given function into an FnHandler.