Understanding esp-idf-template

Now that we know how to generate a std project, let's inspect what the generated project contains and try to understand every part of it.

Inspecting the Generated Project

When creating a project from esp-idf-template with the following answers:

  • Which MCU to target? · esp32c3
  • Configure advanced template options? · false

For this explanation, we will use the default values, if you want further modifications, see the additional prompts when not using default values.

It should generate a file structure like this:

├── .cargo
│   └── config.toml
├── src
│   └── main.rs
├── .gitignore
├── build.rs
├── Cargo.toml
├── rust-toolchain.toml
└── sdkconfig.defaults

Before going further, let's see what these files are for.

  • .cargo/config.toml
    • The Cargo configuration
    • Contains our target
    • Contains runner = "espflash flash --monitor" - this means you can just use cargo run to flash and monitor your code
    • Contains the linker to use, in our case, ldproxy
    • Contains the unstable build-std Cargo feature enabled
    • Contains the ESP-IDF-VERSION environment variable that tells esp-idf-sys which ESP-IDF version the project will use
  • src/main.rs
    • The main source file of the newly created project
    • For details, see the Understanding main.rs section below
  • .gitignore
    • Tells git which folders and files to ignore
  • build.rs
    • Propagates linker arguments for ldproxy
  • Cargo.toml
    • The usual Cargo manifest declaring some meta-data and dependencies of the project
  • rust-toolchain.toml
    • Defines which Rust toolchain to use
      • The toolchain will be nightly or esp depending on your target
  • sdkconfig.defaults
    • Contains the overridden values from the ESP-IDF defaults

Understanding main.rs

1 use esp_idf_sys as _; // If using the `binstart` feature of `esp-idf-sys`, always keep this module imported
2
3 fn main() {
4     // It is necessary to call this function once. Otherwise some patches to the runtime
5     // implemented by esp-idf-sys might not link properly. See https://github.com/esp-rs/esp-idf-template/issues/71
6     esp_idf_sys::link_patches();
7     println!("Hello, world!");
8 }

The first line is an import that defines the ESP-IDF entry point when the root crate is a binary crate that defines a main function.

Then, we have a usual main function with a few lines on it:

  • A call to esp_idf_sys::link_patches function that makes sure that a few patches to the ESP-IDF which are implemented in Rust are linked to the final executable
  • We print on our console the famous "Hello, world!"

Running the Code

Building and running the code is as easy as

cargo run

This builds the code according to the configuration and executes espflash to flash the code to the board.

Since our runner configuration also passes the --monitor argument to espflash, we can see what the code is printing.

Make sure that you have espflash installed, otherwise this step will fail. To install espflash: cargo install espflash

You should see something similar to this:

[2023-04-18T08:05:09Z INFO ] Connecting...
[2023-04-18T08:05:10Z INFO ] Using flash stub
[2023-04-18T08:05:10Z WARN ] Setting baud rate higher than 115,200 can cause issues
Chip type:         esp32c3 (revision v0.3)
Crystal frequency: 40MHz
Flash size:        4MB
Features:          WiFi, BLE
MAC address:       60:55:f9:c0:39:7c
App/part. size:    478,416/4,128,768 bytes, 11.59%
[00:00:00] [========================================]      13/13      0x0
[00:00:00] [========================================]       1/1       0x8000
[00:00:04] [========================================]     227/227     0x10000
[2023-04-18T08:05:15Z INFO ] Flashing has completed!
Commands:
    CTRL+R    Reset chip
    CTRL+C    Exit

...
I (344) cpu_start: Starting scheduler.
Hello, world!

As you can see, there are messages from the first and second-stage bootloader and then, our "Hello, world!" is printed.

You can reboot with CTRL+R or exit with CTRL+C.

If you encounter any issues while building the project, please, see the Troubleshooting chapter.